The finalized version of the track was eventually released in "San Francisco Rush The Rock: Alcatraz Edition" in arcades and Rush 2 for the Nintendo 64. The version plays like a beta, with many textures unfinished on the track and lacks many shortcuts. Instead, the developers decided to hide the track within the game, rather than completely delete it. The developers of the game later revealed, via interviews with IGN, that the track was originally to be included in the final release, but was cancelled by the publisher due to the cartridge running out of space to hold the finalized track. Via a special code, or through such hardware like Gameshark, an unfinished version of the Alcatraz track could be unlocked within the game. Several months after the game's release, there were rumors about a bonus " Alcatraz Track" hidden within the game. Within the game's 6th track is a hidden stunt track. The game also included new shortcuts that were not in the arcade's original three tracks. This included 3 additional cars (bringing the total to 11) and four additional tracks (bringing the total to 7 1 of these tracks was hidden). The original arcade version was followed by the home version for the Nintendo 64 in 1997. San Francisco Rush: Extreme Racing (home version) The original San Francisco Rush: Extreme Racing was released in 1996 in the arcades and included 3 tracks and 8 cars. Rush series San Francisco Rush: Extreme Racing Rush the series has adopted its street racing atmosphere. The games consist mainly of racing with various cars on various tracks, and to some extent, including stunts in races. Rush is a series of racing video games developed by American-based company Atari Games and published by Atari Games and Midway Games for home consoles. Arcade, Nintendo 64, PlayStation, PC, Dreamcast, Game Boy Color, PlayStation 2, Xbox, GameCube, PlayStation Portable
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